In this sixth game, you may become one of the painters of the Smith­field Dec­retals. What about iden­ti­fying an important the­o­retical text in order to think about it with doodles, drawings, vignettes, colors, collage, knitting, or any other manual cre­ative activity? What kind of engagement does this rep­resent? What if you had large margins in your copy of Derrida, Fou­cault, Butler, Cavarero, and had the chance to wander around those margins with absolute freedom, but not one single word?